A city isn’t a metropolis without iconic buildings. Theotown features dozens of real-world landmarks, from the Eiffel Tower to the Statue of Liberty.
These buildings are not just cosmetic. They provide massive boosts to land value, happiness, and tourism income. But you can’t just buy them; you have to earn them.
1. How Landmarks Work
- Unlocking: Most landmarks are locked behind specific achievements or region-wide stats.
- Cost: They are incredibly expensive to build (often 500k - 1M Theons).
- Effect: They usually act as “Super Parks”. They project a huge radius of happiness and high land value.
- Limit: Usually unique. You can only build ONE of each per map (or sometimes per region).
2. Famous Landmarks & Criteria
Here is how to unlock some of the most popular ones.
The Eiffel Tower
The crown jewel of Paris.
- Requirement: High culture rating and population.
- Benefit: Massive range of culture satisfaction.
- Strategy: Place this in the dead center of your city. It covers almost the entire map with its culture buff.
The Statue of Liberty
The symbol of freedom.
- Requirement: Requires a large body of water (coastline) and high overall happiness.
- Benefit: Boosts commercial demand significantly.
- Strategy: Build a dedicated island or peninsula for it to act as a centerpiece for your harbor district.
The Burj Khalifa
The tallest building in the world.
- Requirement: Uber Mode levels of wealth and population density.
- Benefit: Insane land value boost for TTT Residential zones.
- Strategy: Use this as the anchor for your “Billionaire’s Row” skyscraper district.
3. The “Easter Egg” Buildings
Theotown developers love hiding secrets.
- The DSA: While functional, the DSA is also a landmark.
- The Giant Robot: Yes, there are sci-fi monuments.
- Old Dutch Windmill: Often unlocked early. Good for farming aesthetic.
4. Landmark Placement Strategy
Because they are expensive and unique, placement is critical.
The “Center of Gravity”
Do not place a landmark on the edge of the map. You waste 50% of its radius (the buff goes off-map).
- Ideal: Place landmarks centrally, surrounded by high-density residential zones.
- Tourism: Landmarks generate “Pedestrian Traffic”. Placing them near commercial zones ensures shops get plenty of customers.
The Buffer
Landmarks can “fix” a bad neighborhood.
- Problem: You have a residential zone too close to a noisy highway. Land value is low.
- Fix: Drop the Brandenburg Gate right there. The massive positive value from the landmark overpowers the negative noise from the highway.
5. Regional Landmarks (The ISA)
The Independent State of America (ISA) building is unique.
- Scope: Its bonus applies to the entire region.
- Function: Reducing disaster chance or boosting education limits across all connected cities.
- Plan: You only need to build this once in your “Capital City”, and every small town in the region benefits.
Conclusion
Landmarks are the trophies of your mayoral career. They are the ultimate sign that you have mastered the Economy and can afford to spend millions on art.
