Happiness is the most important metric in Theotown.
- High Happiness: People move in faster. High-density buildings spawn. You can charge higher taxes.
- Low Happiness: People leave. Buildings become abandoned. Riots start.
Many players get stuck at roughly 80-85% happiness. The basics (Water, Power, Police) are easy. But to get that final 15% to reach 100% Approval, you need to satisfy the “Hidden Needs”.
1. The Hierarchy of Needs
Just like real life, Sims have a hierarchy.
Tier 1: Survival (Required for 50%)
- Electricity
- Water
- Food (Commercial zones nearby)
- Access (Roads)
Tier 2: Safety & Comfort (Required for 75%)
- Fire/Police: They need to feel safe.
- Health: Doctor coverage.
- Waste: No garbage pileups.
- Pollution: They hate smog and noise.
Tier 3: Enrichment (Required for 90%)
- Education: Schools and High Schools.
- Parks: Land value boosters.
- Sports: This is a specific need in Theotown! You must build Tennis Courts, Soccer Fields, or Stadiums.
Tier 4: The Soul (Required for 100%)
- Religion: Sims have faith. You need to provide Churches, Mosques, or Temples. These have a radius just like police stations.
- Culture: Museums and Libraries.
- Radio/TV: This is often missed. You need to build Radio Towers or TV Stations to cover the map. Sims want entertainment!
2. The “Sports” Need Explained
New players often ask: “Why do they keep asking for Sports?”
- Mechanic: Building a standard “Park” does NOT satisfy the Sports need.
- Solution: You must specifically look for the Tennis Court or Soccer Field assets in the Parks menu.
- Coverage: These have a range. You should sprinkle small sports grounds in every neighborhood, rather than one giant stadium downtown.
3. Religion and Culture
For your Uber Mode population (TTT Wealth), Religion is mandatory.
- Variety: Theotown provides various religious buildings. Functionally, they are identical. They satisfy the need.
- Placement: Religious buildings often boost land value significantly. Place them in the center of your high-wealth districts.
4. Taxation vs. Happiness
There is a direct mathematical link between Taxes and Happiness.
- 0% Tax: +++ Happiness bonus.
- 8-9% Tax: Neutral.
- 11%+ Tax: — Happiness Penalty.
Strategy: If you are trying to “Power Level” a building to upgrade to a skyscraper, temporarily drop taxes to 0% for that zone type. The massive happiness spike will trigger the upgrade. Once the building is built, raise taxes back to 9%.
5. Environment and Trees
Don’t bulldoze every tree.
- Nature: Sims like trees.
- Man-made: If you destroyed the forest, build Parks.
- Noise: Trees block noise. A line of trees between your Highway and your Houses will actually make the residents happier because it dampens the traffic sound.
Conclusion
Getting to 100% happiness requires a checklist.
- Check the “Happiness” map view.
- Tap on a “Red” (unhappy) house.
- Read exactly what they want. “We need faith!” = Build a church. “Boring!” = Build a Radio Tower.
- Fix it, and watch your population explode.
